![]() ![]() The game was conceived and developed by JAM productions, a short-lived enclave formed in 1993 by Jim Row and Mike Maynard. The game uses the same engine as Wolfenstein 3D, notable for its orthogonal game-spaces and its ray-casting technique of point-of-view rendering. As can happen all too often, poor timing or not enough publicity may have nailed them to the floor in other cases, they are simply eclipsed by other releases that blow all competition out of the water.īlake Stone: Aliens of Gold fell victim to all three of these blights, but is still a solid example of the early first-person shooter template put to creative use. Some were surprisingly good, but escaped notice for some reason or another. Even now, in the year 2017, I set out on the Internet to research this stuff and unearth titles I’ve never played (or even seen) from that era. ![]() As 1992-93 rolled on, this fire reached a machine-gun rate due to the success of Wolfenstein 3D and Doom. Once again, British Intelligence agent Blake Stone will find himself in a life or death struggle to determine humanity's future.In the years between 19, the earliest strong attempts at 3D “first person” games were being fired at the wall. He must use all his resources to destroy the good Doctor before he can unleash his new army on the universe. Blake is going to need all his wits, skill, and the best firepower money can buy to put an end to Goldfire's plans. Goldfire is alive and has once again created a fiendish army of evil mutants. The trail has led Blake to the planet Selon, and to the abandoned STAR Institute Training Complex. After a five year manhunt for the elusive Dr. ![]()
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